Redshirt! – Doom on the Romulan Border
Doom on the Romulan Border was a miniatures/rpg game run at RECON 2015 in Orlando on April 24th and 25th. The following post describes the construction technique used to create the layout of Outpost 27. The game features Starfarer figures from “Victory Force”, Security/Medical Servitor Droids from “Bombshell Miniatures”, Scientists and Romulans from “Crooked Dice” as well as Doom Invader figures from both Fantasy Flight “DOOM” games.
A “Distress Call” reaches the Enterprise from Outpost 27 located in contested space on the Romulan border. Kirk and Spock take the Galileo planet-side to investigate and find themselves confronted by creatures from another dimension. With Scotty in Command Romulans uncloak, surround the Enterprise and make demands. Losing contact with the Captain Scotty orders you and your fellow Redshirts to beam down, contain the threat and effect a rescue. Calculating your chances of survival you enter the Transporter Room…..Good Luck!
What’s not said at the outset is that Outpost 27 was built around an old abandoned Romulan base. The Romulans fearing that the Federation will tamper with the “DOOM” portal they disabled long ago they sent a Science Team planet-side to insure complete destruction. The Romulan Science team has been captured and is located somewhere on the Outpost. Separated from their BFG the landing party needs to rescue the Romulans, recover their BFG, destroy the spawning portal, terminate as many DOOM invaders as they can and rescue the Captain’s party. Hopefully dying in epic fashion along the way.
The following materials and components were used. Overall the project was very, very cheap and easy to construct. It is modular so fits in two large plastic storage boxes and weighs practically nothing. The most expensive parts were the Hirst Arts molds I used which are not necessary but add Sci-Fi flavor.
- Black/Black Core Foam Core board
- White pencil for the floor panel lines
- White core and black core matt board
- Plaster castings from Hirst Arts – Sci fi molds
- Various scrap booking papers – plain, corrugated and metallic
- Spray Glue, Super Glue, Hot Glue and Wood Glue
- Acrylic paints of various colors
- Bamboo skewers for piping
- Sewing Pins to hold the sections together while gluing
- Photo paper prints of internet images and constructed images (control interfaces)
- Cardstock for sliding door panels
- Scrap plastic sheet or old hotel room access cards for component templates
- Plastic plants for greenery
- Polyfil for smoke, steam and fire (mounted on washers)
- Floral wire (inserted into plastic “Spaghetti” (see below) to shape it
- Children’s Crafts: “Spaghetti” for power cables and Perler Beads for pipe fittings
- Christmas ornament and LED twinkling lights for the plasma reactor
- Sheet plastic packaging for blood spots and radioactive goop
- Granny Grate for torn up floor panels
- Dress snaps for valve controls
Corridor and Room Dimensions
- Floors: Grid of 1 1/2 inches with a 5/16″ border
- Walls: Height 3″ by multiples of 1 1/2″ in length
Rules Used: I used modified Decipher Games Star Trek RPG rules employing 2d6 to resolve tests. These proved fairly decent as it delivers bell curve results. In addition I asked players to roll 2 Fate/Fudge dice to create RPG “cinematic” effects in addition to success or failure results. Though not in the original game I also added a fear modifier to represent fear increasing as Invaders got closer to the Redshirts. Using the QRS at left folded in half provided a handy player aid that allowed players to track wounds along the edge using a small binder clip (see below). As with the video game Redshirts who died returned, spawning out of sight of the Landing Party on the next turn. This promoted heroic action and an appropriate amount of Redshirt casualties. Players were allowed to tackle the mission any way they chose as the layout did not promote a railroad approach to solution. Players were allowed to, and in fact did decide to split up in some cases or stay behind in key areas to remotely assist those that continued on using Outpost computer systems in Engineering or the Operations Center.
All equipment that players started with or found along the way was written on a “sale price tag” attached to a binder ring. Equipment that was used up or lost was given to me or could be traded between players eliminating the need for pencil notations of any kind.
Crawl furniture consisted of removable door panels, barrels, crates, sacks, barrels, storage containers, blood spatters, broken floor grates smoke/steam, toxic goos of various kinds, chairs, and fallen debris. Of course Tribbles were included as bad things just don’t like them. The vertical ladders were mad of construction staples and paper clips.
The bad guys are from Fantasy Flight’s “Doom” games limited to figures representing the Archvile, Hell Knight, Mancubus, Cherub, Vagary with Trites, Cacodemon and of course the Cyberdemon himself as Boss. Players had to find the BFG brought by the Romulans as it was the only way to “off” the Cyberdemon. Some plastic DnD figures were also used.
Special guest stars included the Romulan Science Officer and his team as well as Security and Medical Servitors.
The Galileo was an AMT model kit built stock with no modifications (it is a bit different than it turned out in the TOS series). Spock rigs a force field around the shuttle that was made from a plastic salad bowl.
Corridors, rooms and intersections were constructed of readily available black-core Foamcore. The floor is gridded out using a white pencil with connection fittings penciled in as well. Hirst Arts castings and buttresses were painted and applied to the side walls to give some interest. Red matt board base trim visually separates the floor from the side walls.
Doors (imaged twice and folded to make one door) were sandwiched between two pieces of black-core matt board and easily slide in and out. A transparent piece of plastic was sandwiched and glued between the door folds to provide viewports as show. End pieces that had corridor continuations simply ended as shown and butt up against other corridor sections.
The Bio Science Lab contains planted areas, animal cages and animal containment cells. Trites emerge from a floor grate while Vagary watches on to attack the Redshirts and a Science Officer.
Everyone had lots of fun… myself included. The game ran 3 separate times during the convention with the Redshirts accomplishing their goals before time ran out though each group took different routes and used different tactics to rescue the Captain.
“Space Vixen” makes very nice looking Klingons…….